![]() The elements of the plot would be uncovered as the player explored new areas. The retrieval of the drive would make their ship shock-capable, allowing them access to the new sectors of space. An idea floated around was that the player would start off in a section of space, follow a trail of carcasses to an abandoned space station and scavenge fuel and a ShockPoint Drive. The game would utilize non-linear gameplay, being a hybrid between the chapter format of the previous games and the new, non-linear style. It was intended that the ships would be diverse, each with unique purposes, floor plans and gameplay. Taking inspiration from the flotilla section in Dead Space 3, the notion was that the player (Ben Wanat stated that he would have made Ellie Langford the game's protagonist) was trying to survive on a day-by-day basis, scavenging supplies while looking for survivors and withstanding the Necromorph-infected ships. When ready, go back to the elevator and head to the third floor.The game would have followed on directly from Dead Space 3 with humanity facing extinction at the hands of the Brethren Moons. This will give players access to another room in the same area that contains a Power Node. Go inside one of these rooms and shoot the fuse. Carefully navigate around the hazards and use the circuit breaker to redirect power to the ADS cannons.īefore going back to the elevator, look around for doors that require security clearance to open. To avoid this, players should be aware of their surroundings. While fighting Necromorphs, it is very easy to forget about one of the electrified floor panels and accidentally back into one. While this can help players save some ammo, they will need to be mindful of where these electrified floors are at all times. If a Necromorph wanders across one of these floors when the electricity is active, they will get instantly killed. When electricity is arcing upward, do not stand on these floor tiles. In the remake, these hazards have been replaced with section of floor that periodically shoot out electricity. In the original game, players had to avoid stepping on parts of the floor, or they'd get launched up toward the ceiling and be killed instantly. ![]()
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