![]() Diablo 3 may have been the worst example of this, with a story that attempted a much greater scope but that failed to deliver much attachment to either the characters or the stakes. ![]() It's a series with some strong lore behind it, but it's fair to say that the franchise has never quite reached the heights of great storytelling.Įxactly why the plot has failed to hit home is a subject of debate, but it's something that Blizzard may want to address. There's a depth to it that is ever hinted at, and in particular the atmosphere of Diablo 2 created this sense of a much greater universe outside of what the player saw. ![]() Better yet, some kind of parry ability could also do the world of good, and help make Diablo the definitive hack'n'slash game on the market.ĭiablo's world of Sanctuary has a lot of promise. Adding a bit of nuance to that, and of course making it available to PC players, could give the player more agency. Something that may work here is an expansion of the roll dodge mechanic that was introduced to the console version of Diablo 3. Shadows: Awakening mixes things up a little with the ability to shift between characters and realms with a touch of a button, and although this isn't something that Diablo 4 should directly have, it shows that with a little ingenuity the repetitive clicking can have new life breathed into it. This can even be seen in other games that try to emulate the Diablo formula. ![]() ![]() Blizzard wouldn't need to reinvent the wheel, as there's only so much you can do to an isometric hack'n'slash without it turning into something more cumbersome, but it's clear that something needs to change here. Although Diablo 3 is still plenty of fun, porting over its gameplay as-is into a sequel could make it feel a little dated in comparison to some competitors. ![]()
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